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Learning C# by Developing Games with Unity 2021

You're reading from   Learning C# by Developing Games with Unity 2021 Kickstart your C# programming and Unity journey by building 3D games from scratch

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Product type Paperback
Published in Oct 2021
Publisher Packt
ISBN-13 9781801813945
Length 428 pages
Edition 6th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (18) Chapters Close

Preface 1. Getting to Know Your Environment FREE CHAPTER 2. The Building Blocks of Programming 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Saving, Loading, and Serializing Data 13. Exploring Generics, Delegates, and Beyond 14. The Journey Continues 15. Pop Quiz Answers
16. Other Books You May Enjoy
17. Index

Approaching Unity projects

Even though Unity is a 3D game engine, it still has to follow the principles set down by the code it's built on. When you think of your game, remember that the GameObjects, components, and systems you see on screen are just visual representations of classes and data; they're not magical or unknown—they're the result of taking the programming foundations you've learned in this book to their advanced conclusion.

Everything in Unity is an object, but that doesn't mean all C# classes have to work within the engine's MonoBehaviour framework. Don't be limited to thinking only about in-game mechanics; branch out and define your data or behavior the way your project needs. 

Lastly, always ask yourself how you can best separate code out into pieces of functionality instead of creating huge, bloated, thousand-line classes. Related code should be responsible for its behavior and stored together. That means...

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