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Learning C# by Developing Games with Unity 2020

You're reading from   Learning C# by Developing Games with Unity 2020 An enjoyable and intuitive approach to getting started with C# programming and Unity

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781800207806
Length 366 pages
Edition 5th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (16) Chapters Close

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming FREE CHAPTER 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Exploring Generics, Delegates, and Beyond 13. The Journey Continues 14. Pop Quiz Answers 15. Other Books You May Enjoy

Summary

This wraps up your first experience of creating independent gameplay behaviors and tying them all together into a cohesive, albeit simple, game. You've used vectors and basic vector math to determine positions and angles in a 3D space, and you're familiar with player input and the two main methods of moving and rotating GameObjects. You've even gone down into the bowels of the Unity physics system to get comfortable with Rigidbody physics, collisions, triggers, and event notifications. All in all, Hero Born is off to a great start.

In the next chapter, we'll start tackling more game mechanics, including jumping, dashing, shooting projectiles, and interacting with parts of the environment. This will give you more hands-on experience of using force with Rigidbody components, gathering player input, and executing logic based on the desired scenario.

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