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Learning AWS Lumberyard Game Development

You're reading from   Learning AWS Lumberyard Game Development Create stunning 3D multiplayer games with integrated cloud-based features

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786460868
Length 268 pages
Edition 1st Edition
Languages
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Toc

Table of Contents (13) Chapters Close

Preface 1. Welcome to the Lumberyard FREE CHAPTER 2. Planning Your Game in the Lumberyard 3. Constructing an Immersive 3D Game World 4. Creating 3D Characters 5. Animating Your Characters 6. Creating Gameplay 7. Creating Multiplayer Gameplay 8. Bringing Your Game to Life with Audio and Sound Effects 9. Employing Cloud Computing and Storage 10. Engaging With Users Using Twitch 11. Providing Your Game to the World 12. Stretching Your Lumberyard Wings

Cloud Canvas in action

Let's use a game example to help us understand how to enable and use Cloud Canvas for our games. Here are the steps:

  1. Launch the Project Configurator.
  2. Click the SamplesProject icon:

    Cloud Canvas in action

  3. Next, you'll want to ensure Cloud Canvas is enabled, so click the Enable Gems link.
  4. Scroll down the page until you find the Cloud Canvas (AWS) row. Ensure the checkbox is checked:

    Cloud Canvas in action

  5. Click the Back to Projects link in the top-left corner.
  6. Click the Set as Default button in the top-right corner. This will result in the Asset Processor converting all the appropriate objects for use in your game.
  7. Once the Asset Processor has completed its operation, launch the Lumberyard Editor.
  8. Click the Open level button, and navigate to and select the Dont_Die level. Then, click the Open button:

    Cloud Canvas in action

    Note

    If you were to try and play the game, you would receive a missing authentication token error. That's okay; we'll take care of that next.

  9. Log in to your AWS Console to create an Identity and Access...
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