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Learn OpenCV 4 by Building Projects

You're reading from   Learn OpenCV 4 by Building Projects Build real-world computer vision and image processing applications with OpenCV and C++

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Product type Paperback
Published in Nov 2018
Publisher Packt
ISBN-13 9781789341225
Length 310 pages
Edition 2nd Edition
Languages
Tools
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Authors (3):
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David Millán Escrivá David Millán Escrivá
Author Profile Icon David Millán Escrivá
David Millán Escrivá
Prateek Joshi Prateek Joshi
Author Profile Icon Prateek Joshi
Prateek Joshi
Vinícius G. Mendonça Vinícius G. Mendonça
Author Profile Icon Vinícius G. Mendonça
Vinícius G. Mendonça
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Toc

Table of Contents (14) Chapters Close

Preface 1. Getting Started with OpenCV FREE CHAPTER 2. An Introduction to the Basics of OpenCV 3. Learning Graphical User Interfaces 4. Delving into Histogram and Filters 5. Automated Optical Inspection, Object Segmentation, and Detection 6. Learning Object Classification 7. Detecting Face Parts and Overlaying Masks 8. Video Surveillance, Background Modeling, and Morphological Operations 9. Learning Object Tracking 10. Developing Segmentation Algorithms for Text Recognition 11. Text Recognition with Tesseract 12. Deep Learning with OpenCV 13. Other Books You May Enjoy

Graphic user interface with Qt

The Qt user interface gives us more control and options to work with our images.

The interface is divided into the following three main areas:

  • Toolbar
  • Image area
  • Status bar

We can see these three areas in the following picture. At the top of the image is the toolbar, the image is the main area, and the status bar can be seen at the bottom of the image:

The toolbar has the following buttons from left to right:

  • Four buttons for panning
  • Zoom x1
  • Zoom x30, show labels
  • Zoom in
  • Zoom out
  • Save current image
  • Show properties

These options can be seen clearly in the following image:

The image area shows an image and a contextual menu when we push the right mouse button over the image. This area can show an overlay message at the top of the area using the displayOverlay function. This function accepts three parameters: the window name, the text that we...

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