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Kotlin Design Patterns and Best Practices
Kotlin Design Patterns and Best Practices

Kotlin Design Patterns and Best Practices: Elevate your Kotlin skills with classical and modern design patterns, coroutines, and microservices , Third Edition

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Kotlin Design Patterns and Best Practices

Getting Started with Kotlin

This chapter will primarily focus on the fundamentals of Kotlin syntax. It is crucial to have a strong understanding of the language before diving into the implementation of design patterns.

We will also briefly explore the problems that design patterns aim to solve and explain why they should be used in Kotlin. This will be beneficial for those who are less familiar with the concept of design patterns. Even experienced engineers can gain interesting insights from this discussion.

It’s important to note that this chapter doesn’t aim to cover the entire range of the language’s vocabulary. Instead, its purpose is to introduce you to fundamental concepts and idioms. In the following chapters, we will gradually introduce more language features as they become relevant to the design patterns we examine.

The main topics covered in this chapter include:

  • Basic language syntax and features
  • Understanding Kotlin code...

Technical requirements

To follow the instructions in this chapter, you’ll need the following:

The code files for this chapter are available at https://github.com/PacktPublishing/Kotlin-Design-Patterns-and-Best-Practices_Third-Edition/tree/main/Chapter01.

IMPORTANT NOTE:

For simple code snippets, there’s no requirement to write them in a file. You have the option to explore the language online, using platforms like https://play.kotlinlang.org/, or leverage a REPL and an interactive shell after installing Kotlin and executing the kotlinc command.

Basic language syntax and features

If you’re familiar with Java, C#, Scala, or other similar programming languages, you’ll find Kotlin’s syntax quite familiar. This is by design, as Kotlin aims to facilitate a smooth transition for those with experience in other languages. Beyond solving real-world problems with features like improved type safety, Kotlin also addresses shortcomings inherent in other languages, such as Java’s notorious Null Pointer Exception (NPE) issue or the absence of top-level functions. The language maintains a practical approach that is consistently applied throughout its design.

One of the biggest advantages of Kotlin is its ability to work seamlessly with Java. You can use both Java and Kotlin classes together in the same project and freely use any Java library. However, it’s worth noting that this interoperability isn’t without its challenges, such as dealing with nullable types. So, while the integration is robust...

Understanding Kotlin code structure

When you start programming in Kotlin, your first step is typically to create a new file, which usually has the .kt extension.

In contrast to Java, Kotlin doesn’t strictly enforce a one-to-one relationship between the filename and the class name. While you have the flexibility to include multiple public classes within a single Kotlin file, it’s generally considered best practice to group only logically related classes together in one file. Keep in mind that doing so should not make the file excessively long or difficult to read. Additionally, packing multiple public classes into a single file can make it harder to search for specific functionality, as the project overview may not display all available classes.

Naming conventions

As a convention, if your file consists of a single class, it is recommended to name your file the same as your class.

When your file contains multiple classes, the filename should describe the...

Understanding types

Previously, we stated that Kotlin is a type-safe language. Now, let’s delve into a Kotlin-type system and compare it to what Java offers.

Basic types

In some languages, a distinction is made between primitive types and objects. Java, for instance, has the int type for primitive values and Integer for objects. The former is more memory-efficient, while the latter is more expressive due to its support for null values and additional methods.

However, Kotlin does not make such a distinction between primitives and objects as Java does. From a developer’s perspective, all types in Kotlin are treated equally, and you typically do not deal with primitives directly, which is a significant departure from Java. In Java, you often need to consider whether you are working with primitives or objects when writing code.

Nonetheless, this difference does not imply that Kotlin is less efficient than Java in this regard. The Kotlin compiler optimizes...

Reviewing Kotlin data structures

There are three important groups of data structures we should become familiar with in Kotlin: lists, sets, and maps. We’ll provide a brief overview of each here, and then delve into topics related to data structures, including mutability and tuples, in more detail in Chapter 5, Introducing Functional Programming.

Lists

A list in Kotlin represents an ordered collection of elements of the same type. To declare a list, we utilize the listOf() function instead of calling the constructor of a specific list implementation. This function provides a convenient way to create a list and initialize it with elements:

val hobbits = listOf("Frodo", "Sam", "Pippin", "Merry")

It is important to note that we didn’t explicitly specify the type of the list. This is because type inference can be employed when constructing collections in Kotlin, similar to initializing variables.

If you prefer to...

Control flow

You could say that control flow is the bread and butter of program writing. We will begin by exploring two conditional expressions: if and when.

The if expression

In Java, the if statement is not an expression and does not return a value. Let’s examine the following function, which returns one of two possible values:

public String getUnixSocketPolling(boolean isBsd) {
    if (isBsd) {
        return "kqueue";
    } else {
        return "epoll";
    }
}

While this example is easy to understand, it is generally discouraged to have multiple return statements, as it can make code more difficult to comprehend.

We can rewrite this method using Java’s var keyword:

public String getUnixSocketPolling(boolean isBsd) {
    var pollingType = "epoll";
    if (isBsd) {
        pollingType = "kqueue";
    }
    return pollingType;
}

In our previous example, we used a single return statement but had...

Working with text

In the previous sections, we have explored numerous examples of working with text. After all, it is essential to utilize strings to output something as simple as “Hello Kotlin”. Attempting to achieve this without using a string would be both awkward and inconvenient.

In this section, we will delve into more advanced features that enable efficient manipulation of text.

String interpolation

Now, let’s assume we want to print the results from the previous section.

Firstly, Kotlin provides a convenient println() standard function that simplifies the usage of the bulkier System.out.println command from Java. We saw this when we looked at the Hello World example.

Moreover, Kotlin supports string interpolation using the ${} syntax, as seen in one of the previous examples. Let’s revisit the previous example:

val hero = "Batman"
println("Archenemy of $hero is ${archenemy(hero)}")

Executing the above...

Loops

Now, let’s talk about another common control structure: loops. Loops are essential for developers because they allow us to repeat a block of code multiple times. Without loops, it would be difficult to execute the same code repeatedly (although we will explore alternative approaches to achieve repetition without loops in later chapters).

The for-each loop

One of the most useful types of loops in Kotlin is the for-each loop. This loop allows us to iterate over strings, data structures, and any object that has an iterator. We will learn more about iterators in Chapter 4, Getting Familiar with Behavioral Patterns. For now, let’s see an example of using the for-each loop with a simple string:

for (c in "Word") {
    println(c)
}

When you run this code, it will display the following output:

> W
> o
> r
> d

The for-each loop can also be used with other types of data structures we have discussed, such as lists, sets, and...

Classes and inheritance

Kotlin, being a language that aims for strong interoperability with Java and the JVM, shares a strong affinity with the Java programming language, which is class-based. Therefore, Kotlin also supports classes and classical inheritance. In this section, we will cover the syntax to declare classes, interfaces, abstract classes, and data classes.

Classes

In Kotlin, a class is a collection of data, called properties, and methods. To declare a class, you use the keyword class, similar to in Java. For example, let’s define a class to represent a player in a video game:

class Player {
    // class members and functions
}

To create an instance of a class, you simply call the class constructor using parentheses, without the need for the new keyword:

val player = Player()

If the class doesn’t have a body or additional members, you can even omit the curly braces:

class Player // No body, still valid

However, classes without...

Inheritance

In Kotlin, you can extend not only abstract classes but also regular classes. Let’s explore this by extending our Player class. Specifically, we’ll create a ConfusedPlayer class that moves to (y, x) instead of (x, y) when given the coordinates (x, y).

Initially, let’s create a class inheriting from Player:

class ConfusedPlayer(name: String ): ActivePlayer(name)

Here, the round brackets in the abstract classes signify that arguments can be passed to the parent class constructor, similar to Java’s super keyword.

However, this code won’t compile. In Kotlin, all classes are final by default, meaning they can’t be inherited unless marked as open. So, let’s modify the ActivePlayer class to allow for that:

open class ActivePlayer (...) : Moveable(), DiceRoller {
...
}

Next, let’s override the move method for the ConfusedPlayer:

class ConfusedPlayer(name : String): Player(name) {
    // move...

Extension functions

The last feature we’ll cover in this chapter, before moving on, is extension functions. Sometimes, you may want to extend the functionality of a class that is declared final or is not under your control. For example, you might like to have a string that has the hidePassword() function from the previous section.

One way to achieve that is to declare a class that wraps the string for us:

data class Password(val password: String) {
    fun hidePassword() = "*".repeat(password.length)
}

However, this solution is somewhat inefficient, as it adds another level of indirection.

In Kotlin, there’s a better way to implement this. To extend a class without inheriting from it, we can prefix the function name with the name of the class we’d like to extend:

fun String.hidePassword() = "*".repeat(this.length)

This looks similar to a regular top-level function declaration, but with one crucial change – before...

Introduction to design patterns

Now that we have gained a better understanding of basic Kotlin syntax, we can explore what design patterns are all about.

What are design patterns?

There are several misconceptions surrounding design patterns. Some common misconceptions include:

  • Design patterns are simply missing features in a programming language.
  • Design patterns are not necessary written in dynamic languages such as JavaScript, Ruby, or Python.
  • Design patterns are only relevant to object-oriented languages.
  • Design patterns are only used in enterprise settings.

In reality, design patterns are proven solutions to common problems. They are not limited to a specific programming language, such as Java, and they are not exclusive to a particular group of languages, like the C family. Design patterns can be applied not only to software development but also to software architecture. For example, there are service-oriented architectural patterns...

Bringing it all together

While the aim of this chapter wasn’t to cover all of Kotlin’s syntax features—we’ll explore more throughout this book—this chapter is still fairly lengthy. Therefore, it’s a good time to practice what you’ve learned with a short exercise, if you’re interested.

Exercise

Write a function that takes a list of possibly nullable strings, each representing a sentence.

If a string is either null or empty, the function should print Skipped.

Otherwise, the function should capitalize each word in the string.

The function should return a single list containing all the capitalized words.

Example

For the input listOf("hellO wOrlD", null, "fRom", null, "kOtlin"), the function should return listOf("Hello", "World", "From", "Kotlin").

Challenge

Do you see an opportunity to use extension functions in this exercise...

Summary

In this chapter, we have covered the main objectives of the Kotlin programming language. We explored how to declare variables, understand basic data types, and handle null values using null safety. We also discussed type inference, which allows the compiler to automatically determine variable types.

We delved into controlling the flow of a program using important commands such as if, when, for, and while. Additionally, we examined the keywords used to define classes and interfaces, including class, interface, data class, and abstract class. We learned how to create new classes, implement interfaces, and utilize class inheritance.

Furthermore, we emphasized the importance of design patterns in Kotlin and discussed why they are used. This knowledge enables you to develop practical and type-safe programs in Kotlin. While there are many other aspects of the language to explore, we will cover them in future chapters as we encounter real-world applications that require their...

Questions

  1. What is the difference between var and val in Kotlin?
  2. How do you extend a class in Kotlin?
  3. How do you add functionality to a final class?

Learn more on Discord

Join our community’s Discord space for discussions with the author and other readers:

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Key benefits

  • Start from basic Kotlin syntax and go all the way to advanced topics like Coroutines and structural concurrency
  • Learn how to select and implement the right design pattern for your next Kotlin project
  • Get to grips with concurrent and reactive microservices with Ktor and Vert.x

Description

For developers who are working with design patterns in Kotlin, this practical guide offers an opportunity to put their knowledge into practice. The book covers classical and modern design patterns, and provides a hands-on approach to implementation, along with associated methodologies. The third edition stays current with Kotlin updates, spanning from version 1.6 onwards, and offers in-depth insights into topics like structured concurrency and context receivers. The book starts by introducing essential Kotlin syntax and the significance of design patterns, covering classic Creational, Structural, and Behavioral patterns. It then progresses to explore functional programming, Reactive, and Concurrent patterns, including detailed discussions on coroutines and structured concurrency. As you navigate through these advanced concepts, you'll enhance your Kotlin coding skills. The book also delves into the latest architectural trends, focusing on microservices design patterns and aiding your decision-making process when choosing between architectures. By the end of the book, you will have a solid grasp of these advanced concepts and be able to apply them in your own projects.

Who is this book for?

This book is for developers who want to apply design patterns they've learned from other languages in Kotlin and build reliable, scalable, and maintainable applications. You'll need a good grasp on at least one programming language before you get started with this book. Familiarity with classical design patterns from your language of choice would be helpful, but you'll still be able to follow along if you code in other languages

What you will learn

  • Utilize functional programming and coroutines with the Arrow framework
  • Use classical design patterns in the Kotlin programming language
  • Scale your applications with reactive and concurrent design patterns
  • Discover best practices in Kotlin and explore its new features
  • Apply the key principles of functional programming to Kotlin
  • Find out how to write idiomatic Kotlin code and learn which patterns to avoid
  • Harness the power of Kotlin to design concurrent and reliable systems with ease
  • Create an effective microservice with Kotlin and the Ktor framework

Product Details

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Publication date : Apr 29, 2024
Length: 474 pages
Edition : 3rd
Language : English
ISBN-13 : 9781805121602
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Product Details

Publication date : Apr 29, 2024
Length: 474 pages
Edition : 3rd
Language : English
ISBN-13 : 9781805121602
Vendor :
Google
Category :
Languages :
Tools :

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Table of Contents

18 Chapters
Section 1: Classical Patterns Chevron down icon Chevron up icon
Getting Started with Kotlin Chevron down icon Chevron up icon
Working with Creational Patterns Chevron down icon Chevron up icon
Understanding Structural Patterns Chevron down icon Chevron up icon
Getting Familiar with Behavioral Patterns Chevron down icon Chevron up icon
Section 2: Reactive and Concurrent Patterns Chevron down icon Chevron up icon
Introducing Functional Programming Chevron down icon Chevron up icon
Threads and Coroutines Chevron down icon Chevron up icon
Controlling the Data Flow Chevron down icon Chevron up icon
Designing for Concurrency Chevron down icon Chevron up icon
Section 3: Practical Application of Design Patterns Chevron down icon Chevron up icon
Idioms and Anti-Patterns Chevron down icon Chevron up icon
Practical Functional Programming with Arrow Chevron down icon Chevron up icon
Concurrent Microservices with Ktor Chevron down icon Chevron up icon
Reactive Microservices with Vert.x Chevron down icon Chevron up icon
Assessments Chevron down icon Chevron up icon
Other Book You May Enjoy Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon

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Caner Oct 21, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
It is a great resource for developers wanting to strengthen their Kotlin skills, especially regarding design patterns and best practices. One of the book's key advantages is how it helps developers familiar with other languages smoothly transition to Kotlin, starting with basic syntax before moving on to more complex topics. It also explains design patterns like Singleton, Factory, and Decorator clearly, with Kotlin-specific examples, making it a valuable guide for writing scalable and maintainable code.I would like to share this point: the book does not include examples for Android architecture or Jetpack Compose structure. It focuses on general Kotlin-based projects and examples, so you should not expect to see Android-specific content. Basically, the book does not limit itself with any specific environment. Plus, code examples format is more readable than second edition.A big thank you to Sohini Ghosh for sharing this book electronically with me—it has significantly broadened my knowledge and helped in my career. I highly recommend it to anyone seeking to deepen their understanding of Kotlin and design patterns. A hint: When you read this book, try to study and understand instead of fast reading. Moreover, if you have patience, try to write code and implement them in your project, do not limit yourself with examples. I hope, this review might be helpful for you!
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Chandan Chakraborty Oct 08, 2024
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I recently had the pleasure of reading the 3rd edition of 𝘒𝘰𝘵𝘭𝘪𝘯 𝘋𝘦𝘴𝘪𝘨𝘯 𝘗𝘢𝘵𝘵𝘦𝘳𝘯𝘴 𝘢𝘯𝘥 𝘉𝘦𝘴𝘵 𝘗𝘳𝘢𝘤𝘵𝘪𝘤𝘦𝘴 by Alexey Soshin, and it has truly elevated my understanding of structuring Kotlin applications. This book is a goldmine for both Kotlin beginners and experienced developers, offering practical insights into crafting 𝘴𝘤𝘢𝘭𝘢𝘣𝘭𝘦, 𝘮𝘢𝘪𝘯𝘵𝘢𝘪𝘯𝘢𝘣𝘭𝘦, 𝘢𝘯𝘥 𝘦𝘧𝘧𝘪𝘤𝘪𝘦𝘯𝘵 Kotlin code.The book covers the fundamentals of Kotlin and dives into advanced topics such as 𝘊𝘰𝘳𝘰𝘶𝘵𝘪𝘯𝘦𝘴 𝘢𝘯𝘥 𝘴𝘵𝘳𝘶𝘤𝘵𝘶𝘳𝘢𝘭 𝘤𝘰𝘯𝘤𝘶𝘳𝘳𝘦𝘯𝘤𝘺. It also teaches about various 𝘥𝘦𝘴𝘪𝘨𝘯 𝘱𝘢𝘵𝘵𝘦𝘳𝘯𝘴 with practical examples, making it easier to apply them in real projects. The book also introduces 𝘧𝘶𝘯𝘤𝘵𝘪𝘰𝘯𝘢𝘭 𝘱𝘳𝘰𝘨𝘳𝘢𝘮𝘮𝘪𝘯𝘨 with the Arrow library and explores 𝘣𝘢𝘤𝘬𝘦𝘯𝘥 𝘥𝘦𝘷𝘦𝘭𝘰𝘱𝘮𝘦𝘯𝘵 𝘶𝘴𝘪𝘯𝘨 𝘒𝘵𝘰𝘳 for microservices.I highly recommend this book for anyone looking to improve their Kotlin skills and implement effective design patterns in their projects. Whether you're building 𝘈𝘯𝘥𝘳𝘰𝘪𝘥 𝘢𝘱𝘱𝘴 or working on 𝘣𝘢𝘤𝘬𝘦𝘯𝘥 𝘴𝘺𝘴𝘵𝘦𝘮𝘴 𝘸𝘪𝘵𝘩 𝘒𝘰𝘵𝘭𝘪𝘯, this book will sharpen your approach to writing high-quality software.
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Amazon Customer Sep 25, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Found it Good. Justifying its Cover Title and content in each chapter are good too.
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Krs Sep 21, 2024
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It's a great book for Kotlin developer and development in Kotlin language. The language and way if explaining is very nice and easy, means for a newbie in this field can also grasp the things. You can buy this book for reference. Must read atleast once.
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Vel Sep 21, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Learn how to scale your applications with reactive and concurrent design patterns, write idiomatic Kotlin code, and avoid common pitfalls. The book also delves into designing concurrent, reliable systems and creating effective microservices with the Ktor framework.
Amazon Verified review Amazon
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