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iOS and OS X Network Programming Cookbook

You're reading from   iOS and OS X Network Programming Cookbook If you want to develop network applications for iOS and OS X, this is one of the few books written specifically for those systems. With over 50 recipes and in-depth explanations, it's an essential guide.

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Product type Paperback
Published in Jan 2014
Publisher
ISBN-13 9781849698085
Length 300 pages
Edition Edition
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Author (1):
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Jon Hoffman Jon Hoffman
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Jon Hoffman
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Table of Contents (15) Chapters Close

iOS and OS X Network Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. BSD Socket Library FREE CHAPTER 2. Apple Low-level Networking 3. Using Libnet 4. Using Libpcap 5. Apple High-level Networking 6. Bonjour 7. AFNetworking 2.0 Library 8. MKNetworkKit Index

Creating and using the MKNetworkKit engine


In this recipe we will be creating a subclass of MKNetworkEngine; this creates an iTunes engine to perform a search using the iTunes Web API. While it is not necessary to create a subclass of MKNetworkEngine for each host that you are connecting to, it is recommended.

There are three main advantages to subclassing MKNetworkEngine. They are as follows:

  • Each subclass of MKNetworkEngine contains its own Reachability object. This Reachability object will notify our class if there are changes in its availability or how we connect to the server.

  • Each subclass also contains its own set of queues for MKNetworkOperation.

  • You can customize an engine to the needs of a specific server.

For best practice, we want to set up a separate MKNetworkEngine subclass for each host that we connect to. As an example, if our application was connecting to Yahoo and iTunes, we would want to have two MKNetworkEngine subclasses; one for Yahoo and one for iTunes. We can set up our...

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