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iOS 16 Programming for Beginners

You're reading from   iOS 16 Programming for Beginners Kickstart your iOS app development journey with a hands-on guide to Swift 5.7 and Xcode 14

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Product type Paperback
Published in Nov 2022
Publisher Packt
ISBN-13 9781803237046
Length 686 pages
Edition 7th Edition
Languages
Tools
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Authors (2):
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Ahmad Sahar Ahmad Sahar
Author Profile Icon Ahmad Sahar
Ahmad Sahar
Craig Clayton Craig Clayton
Author Profile Icon Craig Clayton
Craig Clayton
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Toc

Table of Contents (34) Chapters Close

Preface 1. Part I: Swift
2. Getting Familiar with Xcode FREE CHAPTER 3. Simple Values and Types 4. Conditionals and Optionals 5. Range Operators and Loops 6. Collection Types 7. Functions and Closures 8. Classes, Structures, and Enumerations 9. Protocols, Extensions, and Error Handling 10. Swift Concurrency 11. Part II: Design
12. Setting Up the User Interface 13. Building Your User Interface 14. Finishing Up Your User Interface 15. Modifying and Configuring Cells 16. Part III: Code
17. Getting Started with MVC and Collection Views 18. Getting Data into Collection Views 19. Getting Started with Table Views 20. Getting Started with MapKit 21. Getting Started with JSON Files 22. Displaying Data in a Static Table View 23. Getting Started with Custom UIControls 24. Getting Started with Cameras and Photo Libraries 25. Understanding Core Data 26. Part IV: Features
27. Getting Started with Mac Catalyst 28. Getting Started with SwiftUI 29. Getting Started with Lock Screen Widgets 30. Getting Started with WeatherKit 31. Testing and Submitting Your App to the App Store 32. Other Books You May Enjoy
33. Index

Summary

In this chapter, you learned some useful terms used in iOS app development. This will make it easier for you to understand the remainder of this book, as well as other books or online resources on the subject.

Next, you also learned about the different screens used in the Let’s Eat app and how the user would use the app. As you recreate the app’s user interface from scratch, you’ll be able to compare what you’re doing to what the actual app looks like.

Finally, you learned how to use Interface Builder and storyboards to add a tab bar controller scene to your app, configure the button titles, and configure the navigation bar for the Explore and Map screens. You also added an Assets.xcassets file that contains all of the graphic files required for your project, configured custom tab bar button icons, and configured the Launch screen for your app with a custom color and icon. This will familiarize you with adding UI elements, configuring them...

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