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High-Performance Programming in C# and .NET

You're reading from   High-Performance Programming in C# and .NET Understand the nuts and bolts of developing robust, faster, and resilient applications in C# 10.0 and .NET 6

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Product type Paperback
Published in Jul 2022
Publisher Packt
ISBN-13 9781800564718
Length 660 pages
Edition 1st Edition
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Author (1):
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Jason Alls Jason Alls
Author Profile Icon Jason Alls
Jason Alls
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Table of Contents (22) Chapters Close

Preface 1. Part 1: High-Performance Code Foundation
2. Chapter 1: Introducing C# 10.0 and .NET 6 FREE CHAPTER 3. Chapter 2: Implementing C# Interoperability 4. Chapter 3: Predefined Data Types and Memory Allocations 5. Chapter 4: Memory Management 6. Chapter 5: Application Profiling and Tracing 7. Part 2: Writing High-Performance Code
8. Chapter 6: The .NET Collections 9. Chapter 7: LINQ Performance 10. Chapter 8: File and Stream I/O 11. Chapter 9: Enhancing the Performance of Networked Applications 12. Chapter 10: Setting Up Our Database Project 13. Chapter 11: Benchmarking Relational Data Access Frameworks 14. Chapter 12: Responsive User Interfaces 15. Chapter 13: Distributed Systems 16. Part 3: Threading and Concurrency
17. Chapter 14: Multi-Threaded Programming 18. Chapter 15: Parallel Programming 19. Chapter 16: Asynchronous Programming 20. Assessments 21. Other Books You May Enjoy

Object generations and avoiding memory issues

There are three object generations in the .NET runtime, as follows:

  • Generation 0
  • Generation 1
  • Generation 2

Generation 0 is the youngest generation and holds short-lived objects. Objects that are less than 80,000 bytes are generation 0 objects that get placed on the small object heap (SOH) when they are instantiated. Objects that are 80,000 bytes or larger are usually generation 2 objects and live on the large object heap (LOH). Generation 1 objects are those objects that survived generation 0 garbage collection and received a promotion to generation 1.

Generation 0 is where most of the garbage collection takes place. Objects that do not get collected when they are generation 0 will get promoted to generation 1 to make room for more generation 0 objects to be added to the heap. If generation 0 and 1 become full, then generation 1 objects are promoted to generation 2, and generation 0 objects are promoted to generation...

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