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Hands-On Unity 2022 Game Development

You're reading from   Hands-On Unity 2022 Game Development Learn to use the latest Unity 2022 features to create your first video game in the simplest way possible

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Product type Paperback
Published in Oct 2022
Publisher Packt
ISBN-13 9781803236919
Length 712 pages
Edition 3rd Edition
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Author (1):
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Nicolas Alejandro Borromeo Nicolas Alejandro Borromeo
Author Profile Icon Nicolas Alejandro Borromeo
Nicolas Alejandro Borromeo
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Table of Contents (23) Chapters Close

Preface 1. Creating a Unity Project FREE CHAPTER 2. Editing Scenes and Game Objects 3. Grayboxing with Terrain and ProBuilder 4. Importing and Integrating Assets 5. Introduction to C# and Visual Scripting 6. Implementing Movement and Spawning 7. Physics Collisions and Health System 8. Win and Lose Conditions 9. Implementing Game AI for Building Enemies 10. Materials and Effects with URP and Shader Graph 11. Visual Effects with Particle Systems and Visual Effect Graph 12. Lighting Using the Universal Render Pipeline 13. Full-Screen Effects with Post-Processing 14. Sound and Music Integration 15. User Interface Design 16. Creating a UI with the UI Toolkit 17. Creating Animations with Animator, Cinemachine, and Timeline 18. Optimization with Profiler, Frame Debugger, and Memory Profiler 19. Generating and Debugging an Executable 20. Augmented Reality in Unity 21. Other Books You May Enjoy
22. Index

Scripting Visual Effects

Visual feedback is the concept of using different VFX, such as particles and a VFX graph, to reinforce what is happening. For example, say right now we are shooting our weapon, and we know that this is happening because we can see the bullets. However, it doesn’t feel like a real shooting effect, because a proper shooting effect should have a muzzle effect on the tip of our gun. Another example would be the enemy dying—it just disappears with no animation! That doesn’t feel as satisfying as it could be. We can instead add a little explosion (considering they are robots).

Let’s start making our enemies spawn an explosion when they die by doing the following:

  1. Create an explosion effect or download one from the Asset Store. It shouldn’t loop and it needs to be destroyed automatically when the explosion is over (ensure Looping is unchecked and Stop Action is set to Destroy in the main module).
  2. Some explosions...
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