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Hands-On Software Engineering with Golang

You're reading from   Hands-On Software Engineering with Golang Move beyond basic programming to design and build reliable software with clean code

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Product type Paperback
Published in Jan 2020
Publisher Packt
ISBN-13 9781838554491
Length 640 pages
Edition 1st Edition
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Author (1):
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Achilleas Anagnostopoulos Achilleas Anagnostopoulos
Author Profile Icon Achilleas Anagnostopoulos
Achilleas Anagnostopoulos
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Table of Contents (21) Chapters Close

Preface 1. Section 1: Software Engineering and the Software Development Life Cycle
2. A Bird's-Eye View of Software Engineering FREE CHAPTER 3. Section 2: Best Practices for Maintainable and Testable Go Code
4. Best Practices for Writing Clean and Maintainable Go Code 5. Dependency Management 6. The Art of Testing 7. Section 3: Designing and Building a Multi-Tier System from Scratch
8. The Links 'R'; Us Project 9. Building a Persistence Layer 10. Data-Processing Pipelines 11. Graph-Based Data Processing 12. Communicating with the Outside World 13. Building, Packaging, and Deploying Software 14. Section 4: Scaling Out to Handle a Growing Number of Users
15. Splitting Monoliths into Microservices 16. Building Distributed Graph-Processing Systems 17. Metrics Collection and Visualization 18. Epilogue
19. Assessments 20. Other Books You May Enjoy

The Art of Testing

"Program testing can be used to show the presence of bugs, but never to show their absence!"
- Edsger Dijkstra

Software systems are destined to grow and evolve over time. Open or closed source software projects have one thing in common: their complexity seems to follow an upward curve as the number of engineers working on the code base increases. To this end, having a comprehensive set of tests for the code base is of paramount importance. This chapter performs a deep dive into the different types of testing that can be applied to Go projects.

The following topics will be covered in this chapter:

  • Identifying the differences between high-level primitives such as stubs, mocks, spies, and fake objects that you can use while writing unit tests as substitutes for objects that are used inside the code under test
  • Comparing black-box and white-box testing...
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