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Hands-On RTOS with Microcontrollers

You're reading from   Hands-On RTOS with Microcontrollers Building real-time embedded systems using FreeRTOS, STM32 MCUs, and SEGGER debug tools

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Product type Paperback
Published in May 2020
Publisher Packt
ISBN-13 9781838826734
Length 496 pages
Edition 1st Edition
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Author (1):
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Brian Amos Brian Amos
Author Profile Icon Brian Amos
Brian Amos
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Table of Contents (24) Chapters Close

Preface 1. Section 1: Introduction and RTOS Concepts
2. Introducing Real-Time Systems FREE CHAPTER 3. Understanding RTOS Tasks 4. Task Signaling and Communication Mechanisms 5. Section 2: Toolchain Setup
6. Selecting the Right MCU 7. Selecting an IDE 8. Debugging Tools for Real-Time Systems 9. Section 3: RTOS Application Examples
10. The FreeRTOS Scheduler 11. Protecting Data and Synchronizing Tasks 12. Intertask Communication 13. Section 4: Advanced RTOS Techniques
14. Drivers and ISRs 15. Sharing Hardware Peripherals across Tasks 16. Tips for Creating a Well-Abstracted Architecture 17. Creating Loose Coupling with Queues 18. Choosing an RTOS API 19. FreeRTOS Memory Management 20. Multi-Processor and Multi-Core Systems 21. Troubleshooting Tips and Next Steps 22. Assessments 23. Other Books You May Enjoy

Who this book is for

RTOS programming is not a beginner's topic and is definitely not the right starting point for learning about embedded systems. If MCUs or the C language is totally new to you, then you're better off starting by covering the basics and getting some hands-on experience before diving into this more advanced topic.

So, who stands to benefit the most from working through this book?

Professional programmers: You've always programmed on bare metal (no OS) and are looking to increase your MCU programming skills by learning how to use an RTOS to meet tight timing requirements, balance concurrent operations, and create modular code.

Students interested in "getting their hands dirty": You've been covering theory, listening to lectures, and coding lab exercises, but now you're looking for a complete guide that helps you to get started with something you can physically touch and interact with.

Makers moving onto more advanced topics: You've written some sketches or scripts, but you're looking for your next challenge. Maybe you'd like to create a full MCU-based system from scratch – the information here will help get you on track for the programming side. You'll even get some tips on what to look for when selecting an MCU for your project.

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