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Hands-On Reinforcement Learning for Games

You're reading from   Hands-On Reinforcement Learning for Games Implementing self-learning agents in games using artificial intelligence techniques

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Product type Paperback
Published in Jan 2020
Publisher Packt
ISBN-13 9781839214936
Length 432 pages
Edition 1st Edition
Languages
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Toc

Table of Contents (19) Chapters Close

Preface 1. Section 1: Exploring the Environment
2. Understanding Rewards-Based Learning FREE CHAPTER 3. Dynamic Programming and the Bellman Equation 4. Monte Carlo Methods 5. Temporal Difference Learning 6. Exploring SARSA 7. Section 2: Exploiting the Knowledge
8. Going Deep with DQN 9. Going Deeper with DDQN 10. Policy Gradient Methods 11. Optimizing for Continuous Control 12. All about Rainbow DQN 13. Exploiting ML-Agents 14. DRL Frameworks 15. Section 3: Reward Yourself
16. 3D Worlds 17. From DRL to AGI 18. Other Books You May Enjoy

Summary

In this chapter, we took an in-depth look at DP and the Bellman equation. The Bellman equation with DP has influenced RL significantly by introducing the concept of future rewards and optimization. We covered the contribution of Bellman in this chapter by first taking a deep look at DP and how to solve a problem dynamically. Then, we advanced to understanding the Bellman optimality equation and how it can be used to account for future rewards as well as determine expected state and action values using iterative methods. In particular, we focused on the implementation in Python of policy iteration and improvement. Then, from there, we looked at value iteration. Finally, we concluded this chapter by setting up an agent test against the FrozenLake environment using a policy generated by both policy and value iteration. For this chapter, we looked at a specific class of problems...

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