Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Hands-On Neuroevolution with Python

You're reading from   Hands-On Neuroevolution with Python Build high-performing artificial neural network architectures using neuroevolution-based algorithms

Arrow left icon
Product type Paperback
Published in Dec 2019
Publisher Packt
ISBN-13 9781838824914
Length 368 pages
Edition 1st Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Iaroslav Omelianenko Iaroslav Omelianenko
Author Profile Icon Iaroslav Omelianenko
Iaroslav Omelianenko
Arrow right icon
View More author details
Toc

Table of Contents (18) Chapters Close

Preface 1. Section 1: Fundamentals of Evolutionary Computation Algorithms and Neuroevolution Methods FREE CHAPTER
2. Overview of Neuroevolution Methods 3. Python Libraries and Environment Setup 4. Section 2: Applying Neuroevolution Methods to Solve Classic Computer Science Problems
5. Using NEAT for XOR Solver Optimization 6. Pole-Balancing Experiments 7. Autonomous Maze Navigation 8. Novelty Search Optimization Method 9. Section 3: Advanced Neuroevolution Methods
10. Hypercube-Based NEAT for Visual Discrimination 11. ES-HyperNEAT and the Retina Problem 12. Co-Evolution and the SAFE Method 13. Deep Neuroevolution 14. Section 4: Discussion and Concluding Remarks
15. Best Practices, Tips, and Tricks 16. Concluding Remarks 17. Other Books You May Enjoy

Evolving an agent to play the Frostbite Atari game using deep neuroevolution

Recently, classic Atari games were encapsulated by the Atari Learning Environment (ALE) to become a benchmark for testing different implementations of RL algorithms. Algorithms that are tested against the ALE are required to read the game state from the pixels of the game screen and devise a sophisticated control logic that allows the agent to win the game. Thus, the task of the algorithm is to evolve an understanding of the game situation in terms of the game character and its adversaries. Also, the algorithm needs to understand the reward signal that's received from the game screen in the form of the final game score at the end of a single game run.

The Frostbite Atari game

...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image