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Hands-On Design Patterns with Delphi

You're reading from   Hands-On Design Patterns with Delphi Build applications using idiomatic, extensible, and concurrent design patterns in Delphi

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Product type Paperback
Published in Feb 2019
Publisher Packt
ISBN-13 9781789343243
Length 476 pages
Edition 1st Edition
Languages
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Author (1):
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Primož Gabrijelčič Primož Gabrijelčič
Author Profile Icon Primož Gabrijelčič
Primož Gabrijelčič
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Toc

Table of Contents (19) Chapters Close

Preface 1. Section 1: Design Pattern Essentials FREE CHAPTER
2. Introduction to patterns 3. Section 2: Creational Patterns
4. Singleton, Dependency Injection, Lazy Initialization, and Object Pool 5. Factory Method, Abstract Factory, Prototype, and Builder 6. Section 3: Structural Patterns
7. Composite, Flyweight, Marker Interface, and Bridge 8. Adapter, Proxy, Decorator, and Facade 9. Section 4: Behavioral Patterns
10. Nullable Value, Template Method, Command, and State 11. Iterator, Visitor, Observer, and Memento 12. Section 5: Concurrency Patterns
13. Locking patterns 14. Thread pool, Messaging, Future and Pipeline 15. Section 6: Miscellaneous Patterns
16. Designing Delphi Programs 17. Other Kinds of Patterns 18. Other Books You May Enjoy

Design principles

Patterns are not the only way of formalizing metaprogramming concepts. Patterns address specific problems, but sometimes we would like to express ideas that are not problem specific. Such formalizations are called principles. If they are related to program design, we call them, quite obviously, design principles.

Principles provide a view of a problem that is complementary to patterns. They don't give specific instructions on how to solve problems but rather instruct us how to write good code. A good programmer should, therefore, know both design patterns and design principles by heart. An excellent programmer, of course, also knows when to use patterns and principles and when to ignore them, but that's another story. You can only get such a level of knowledge by practicing programming for a long time.

Still, everyone has to start somewhere, and at...

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