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Hands-On Design Patterns with C++

You're reading from   Hands-On Design Patterns with C++ Solve common C++ problems with modern design patterns and build robust applications

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Product type Paperback
Published in Jan 2019
Publisher Packt
ISBN-13 9781788832564
Length 512 pages
Edition 1st Edition
Languages
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Author (1):
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Fedor G. Pikus Fedor G. Pikus
Author Profile Icon Fedor G. Pikus
Fedor G. Pikus
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Table of Contents (21) Chapters Close

Preface 1. An Introduction to Inheritance and Polymorphism FREE CHAPTER 2. Class and Function Templates 3. Memory Ownership 4. Swap - From Simple to Subtle 5. A Comprehensive Look at RAII 6. Understanding Type Erasure 7. SFINAE and Overload Resolution Management 8. The Curiously Recurring Template Pattern 9. Named Arguments and Method Chaining 10. Local Buffer Optimization 11. ScopeGuard 12. Friend Factory 13. Virtual Constructors and Factories 14. The Template Method Pattern and the Non-Virtual Idiom 15. Singleton - A Classic OOP Pattern 16. Policy-Based Design 17. Adapters and Decorators 18. The Visitor Pattern and Multiple Dispatch 19. Assessments 20. Other Books You May Enjoy

Chapter 17

  • What is the Adapter pattern?

Adapter is a very general pattern that modifies an interface of a class or a function (or a template, in C++) so it can be used in a context that requires a different interface but similar underlying behavior.

  • What is the Decorator pattern and how does it differ from the Adapter pattern?

The Decorator pattern is a more narrow pattern; it modifies the existing interface by adding or removing behavior, but does not convert an interface into a completely different one.

  • The classic OOP implementation of the Decorator pattern is usually not recommended in C++. Why not?

In the classic OOP implementation, both the decorated class and the Decorator class inherit from a common base class. This has two limitations; the most important one is that the decorated object preserves the polymorphic behavior of the decorated class but cannot preserve...

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