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Hands-On C++ Game Animation Programming

You're reading from  Hands-On C++ Game Animation Programming

Product type Book
Published in Jun 2020
Publisher Packt
ISBN-13 9781800208087
Pages 368 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Gabor Szauer Gabor Szauer
Profile icon Gabor Szauer
Toc

Table of Contents (17) Chapters close

Preface 1. Chapter 1: Creating a Game Window 2. Chapter 2: Implementing Vectors 3. Chapter 3: Implementing Matrices 4. Chapter 4: Implementing Quaternions 5. Chapter 5: Implementing Transforms 6. Chapter 6: Building an Abstract Renderer 7. Chapter 7: Exploring the glTF File Format 8. Chapter 8: Creating Curves, Frames, and Tracks 9. Chapter 9: Implementing Animation Clips 10. Chapter 10: Mesh Skinning 11. Chapter 11: Optimizing the Animation Pipeline 12. Chapter 12: Blending between Animations 13. Chapter 13: Implementing Inverse Kinematics 14. Chapter 14: Using Dual Quaternions for Skinning 15. Chapter 15: Rendering Instanced Crowds 16. Other Books You May Enjoy

Understanding non-component-wise operations

Not all vector operations are component-wise; some operations require more math. In this section, you are going to learn how to implement common vector operations that are not component-based. These operations are as follows:

  • How to find the length of a vector
  • What a normal vector is
  • How to normalize a vector
  • How to find the angle between two vectors
  • How to project vectors and what rejection is
  • How to reflect vectors
  • What the cross product is and how to implement it

Let's take a look at each one in more detail.

Vector length

Vectors represent a direction and a magnitude; the magnitude of a vector is its length. The formula for finding the length of a vector comes from trigonometry. In the following figure, a two-dimensional vector is broken down into parallel and perpendicular components. Notice how this forms a right triangle, with the vector being the hypotenuse:

Figure...

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Hands-On C++ Game Animation Programming
Published in: Jun 2020 Publisher: Packt ISBN-13: 9781800208087
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