Extended Topics
There’s no better way to learn something new than to just take a stab at carving something familiar from what is unfamiliar territory. At the same time, it can be difficult to determine where and what slices are best to cut off. Here are some ideas, exercises, and examples that might give you a good starting point:
- Using an example from your IRL world, create a photorealistic recreation of that example’s environment:
- Use the camera on your smartphone or device to capture the surrounding cube or sphere map texture in as high of a quality as the device allows.
- Import the pictures into an image editing tool and adjust the image to give it a high dynamic range (make sure to save it in a 32-bit RGBA format!).
- Export the HDR images in DDS format, then convert them into an ENV file using the BJS texture tools.
- Create a PG that uses your environment and test it by placing some meshes into the environment. Make sure to configure and give them a PBR Material...