By now, you should be getting more comfortable with working in Godot; adding nodes, creating scripts, modifying properties in the Inspector, and so on. As you progress through this book, you won't be forced to rehash the basics again and again. If you find yourself stuck, or feeling like you don't quite remember how something is done, feel free to jump back to a previous project where it was explained in more detail. As you repeat the more common actions in Godot, they will start to feel more and more familiar. At the same time, each chapter will introduce you to more nodes and techniques to expand your understanding of Godot's features.
In this next project, you'll make a space shooter game similar to the arcade classic Asteroids. The player will control a ship that can rotate and move in any direction. The goal will be to avoid the floating space...