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Getting Started with Unity 2018

You're reading from   Getting Started with Unity 2018 A Beginner's Guide to 2D and 3D game development with Unity

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830102
Length 336 pages
Edition 3rd Edition
Languages
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (16) Chapters Close

Preface 1. Downloading and Installing Unity FREE CHAPTER 2. The Unity Interface 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 15. Other Books You May Enjoy

Creating 3D objects in Unity

As mentioned in the previous section, GameObjects can include 3D objects with properties and components. In this section, we will create a 3D object to represent a blood droplet that we can use when the Cucumber Man is battling with a Cucumber Beetle. Before we create the object, let's create a material so that our blood droplet can have a realistic red color. Follow these steps to create the material:

  1. In the Project panel, click Materials, and then right-click in the folder and select CreateMaterial
  2. Name the new material red
  3. With the new material selected, click the color box in the Main Maps section of the Inspector panel
  4. In the color selector window that pops-up, select a red color and then close the selection box

Your new material, when viewed in the Inspector panel, should look similar to the following screenshot:

Next...

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