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Getting Started with Unity 2018

You're reading from   Getting Started with Unity 2018 A Beginner's Guide to 2D and 3D game development with Unity

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830102
Length 336 pages
Edition 3rd Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (16) Chapters Close

Preface 1. Downloading and Installing Unity 2. The Unity Interface FREE CHAPTER 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 15. Other Books You May Enjoy

Summary

In this chapter, we examined Unity's capabilities in regard to virtual reality. We started with a quick introduction to virtual reality, including hardware requirements, and then looked at how to create a virtual reality game using the Unity game engine. We also took a look at the available starter content from the Unity Asset Store.

Having read this book, you will have the ability to create your own dynamic games using Unity and you will have an idea of what is required to start making virtual reality games. You are getting started at a good time: virtual reality is still a very young technology. For example, the human eye requires approximately 16,000 x 16,000 pixels per eye for a photographic-quality virtual reality experience, but best current VR displays provide up to 1080 x 780. So we have a long way to go with this technology, and its future is promising.

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