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Getting Started with Unity 2018

You're reading from   Getting Started with Unity 2018 A Beginner's Guide to 2D and 3D game development with Unity

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830102
Length 336 pages
Edition 3rd Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (16) Chapters Close

Preface 1. Downloading and Installing Unity 2. The Unity Interface FREE CHAPTER 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 15. Other Books You May Enjoy

Enabling virtual reality in Unity

Enabling virtual reality in Unity consists of two basic steps. The process begins with ensuring you have the requisite SDK or runtime environment installed, with the next step being the configuration of the Unity project. We will look at both of these steps in this section, followed by hardware and software recommendations from Unity technologies.

Requisite SDKs

As an example, if you are developing a virtual reality game for the Oculus Rift device, you will have the following packages available to you at the Oculus developers, site (https://developer.oculus.com/downloads/):

  • Oculus Utilities for Unity: This is the core package for developing virtual reality games. Since Unity supports...
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