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Getting Started with React VR

You're reading from   Getting Started with React VR Build immersive Virtual Reality apps for the web with React

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781788476607
Length 294 pages
Edition 1st Edition
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Author (1):
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John Gwinner John Gwinner
Author Profile Icon John Gwinner
John Gwinner
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Table of Contents (13) Chapters Close

Preface 1. What is Virtual Reality, Really? 2. Flatland and Beyond: VR Programming FREE CHAPTER 3. 3D or Reality in Dimensions Other than X and Y 4. The React VR Library 5. Your First VR App 6. Working with Poly and the Gon Family 7. Sitting Down with a (Virtual) Teapot 8. Breath Life in Your World 9. Do It Yourself – Native Modules and Three.js 10. Bringing in the Real Live World 11. Take a Walk on the Wild Side 12. Publishing Your App, and Where to Go from Here

Summary

In this chapter, we learned how to unleash our realities onto the internet. Specifically, we covered how to do version upgrades, and if we need to, how to do rip and replace upgrades. We discussed when to do an upgrade. We really should have discussed coding standards earlier, as it's never too soon to start, but first we had to get some React VR syntax down, so we covered this before we set our code on the world. We further discussed how to use ESLint and other linters to help you code well. Once you have good clean code, we talked about how to package your development React VR content for the web as well as how to make it fast through optimization and Content Delivery Networks (CDNs).

We discussed how to further make your websites real (through physics), play games as well as how to monetize them.

You now know everything you need to learn to use React...

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