Game psychology
Many of the previous examples are specific features you could implement in your product, but games, like products, are more than just features. There is a complex set of psychological principles and concepts that help users learn, understand, recall, and master a product. Games only have about 5-10 minutes to capture the user’s attention, so they rely a bit more on these principles. There are several design psychology principles that both games and product UX already employ regularly that are not worth reiterating here since most product leaders are experienced with them. But if you have not learned any of the following, they are also worth understanding:
- Gestalt Design Psychology
- Dieter Rams' Ten Principles for Good Design
- Jakob Nielsen’s Heuristics for Interaction Design
- Don Norman’s Principles of Interaction Design
Between these design philosophies and the game psychology mechanics mentioned here, you can have...