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Gamification for Product Excellence

You're reading from   Gamification for Product Excellence Make your product stand out with higher user engagement, retention, and innovation

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Product type Paperback
Published in Sep 2023
Publisher Packt
ISBN-13 9781837638383
Length 350 pages
Edition 1st Edition
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Authors (3):
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Mike Hyzy Mike Hyzy
Author Profile Icon Mike Hyzy
Mike Hyzy
Bret Wardle Bret Wardle
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Bret Wardle
Mr. Gabe Zichermann Mr. Gabe Zichermann
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Mr. Gabe Zichermann
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Table of Contents (15) Chapters Close

Preface 1. Chapter 1: Gamification Basics 2. Chapter 2: Gamification for Product Managers FREE CHAPTER 3. Chapter 3: Gamification Frameworks and Experts 4. Chapter 4: Understanding Your User 5. Chapter 5: Game Mechanics and Psychology 6. Chapter 6: Designing a Gamification Strategy 7. Chapter 7: Implementing Your Gamification 8. Chapter 8: Challenges and Limitations in Gamification 9. Chapter 9: Selling Your Gamification Strategy 10. Chapter 10: Gamifying Your Product Development Processes 11. Chapter 11: Case Studies and Best Practices 12. Chapter 12: The Future of Gamification 13. Index 14. Other Books You May Enjoy

Creating user personas and Jobs to Be Done

Designing gamification for your product requires a deep understanding of your target users. User personas and JTBD are valuable tools in this process. User personas bring the characteristics and behaviors of your target audience to life, providing insights for creating experiences that resonate with their needs. The JTBD framework helps identify the specific goals users aim to achieve when using a product. By understanding these goals, we can align gamification elements to address user needs effectively and create engaging experiences. By focusing on user personas and JTBD, we ensure that our gamification strategies are tailored to user motivations, driving meaningful engagement and achieving business goals.

Personas

Personas are a standard framework of user experience design. Alan Cooper first popularized them in his book The Inmates Are Running the Asylum: Why High-Tech Products Drive Us Crazy and How to Restore the Sanity, which has...

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