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Game Programming Using Qt Beginner's Guide

You're reading from   Game Programming Using Qt Beginner's Guide A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782168874
Length 512 pages
Edition 1st Edition
Tools
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Authors (2):
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Lorenz Haas Lorenz Haas
Author Profile Icon Lorenz Haas
Lorenz Haas
Witold Wysota Witold Wysota
Author Profile Icon Witold Wysota
Witold Wysota
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Qt Core Essentials 5. Graphics with Qt 6. Graphics View 7. Networking 8. Scripting 9. Qt Quick Basics 10. Qt Quick A. Pop Quiz Answers Index

Time for action – adding needles to the clock

The next step is to add the hour, minute, and second needles to the clock. Let's start by creating a new component called Needle in a file called Needle.qml (remember that component names and files representing them need to start with a capital letter):

import QtQuick 2.0

Rectangle {
  id: root

  property int value: 0
  property int granularity: 60
  property alias length: root.height
  width: 2
  height: parent.height/2
  radius: width/2
  antialiasing: true
  anchors.bottom: parent.verticalCenter
  anchors.horizontalCenter: parent.horizontalCenter
  transformOrigin: Item.Bottom
  rotation: 360/granularity * (value % granularity)
}

Needle is basically a rectangle anchored to the center of its parent by its bottom edge, which is also the item's pivot. It also has value and granularity properties driving the rotation of the item, where value is the current value the needle shows and granularity is the number of different values...

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