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Game Programming Using Qt Beginner's Guide

You're reading from   Game Programming Using Qt Beginner's Guide A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782168874
Length 512 pages
Edition 1st Edition
Tools
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Authors (2):
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Lorenz Haas Lorenz Haas
Author Profile Icon Lorenz Haas
Lorenz Haas
Witold Wysota Witold Wysota
Author Profile Icon Witold Wysota
Witold Wysota
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Qt Core Essentials 5. Graphics with Qt 6. Graphics View 7. Networking 8. Scripting 9. Qt Quick Basics 10. Qt Quick A. Pop Quiz Answers Index

Time for action – adding an item to a scene


Let's have a first try and add an item to the scene:

QGraphicsScene scene;
QGraphicsRectItem *rectItem = new QGraphicsRectItem(0,0,50,50);
scene.addItem(rectItem);

What just happened?

Nothing complicated here. You create a scene, create an item of type QGraphicsRectItem, define the geometry of the item's rectangle, and then set the item to the scene by calling addItem(). Pretty straightforward. But what you do not see here is what this implies for the scene. The scene is now responsible for the added item! First of all, the ownership of the item is transferred to the scene. For you, this means that you do not have to worry about freeing the item's memory because deleting the scene also deletes all items associated with the scene. Now remember what we said about the destructor of a custom item: it must be virtual! QGraphicsScene operates with pointers to QGraphicsItem. Thus, when it deletes the assigned items, it does that by calling delete on the...

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