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Game Programming Using Qt Beginner's Guide

You're reading from   Game Programming Using Qt Beginner's Guide A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782168874
Length 512 pages
Edition 1st Edition
Tools
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Authors (2):
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Lorenz Haas Lorenz Haas
Author Profile Icon Lorenz Haas
Lorenz Haas
Witold Wysota Witold Wysota
Author Profile Icon Witold Wysota
Witold Wysota
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Qt Core Essentials 5. Graphics with Qt 6. Graphics View 7. Networking 8. Scripting 9. Qt Quick Basics 10. Qt Quick A. Pop Quiz Answers Index

Time for action – making the coins explode


The implementation of checkColliding() looks like this:

QList<QGraphicsItem*> items =  collidingItems(m_player);
for (int i = 0, total = items.count(); i < total; ++i) {
  if (Coin *c = qgraphicsitem_cast<Coin*>(items.at(i)))
    c->explode();
}

What just happened?

First we call the scene's QGraphicsScene::collidingItems() function, which takes the item for which colliding items should be detected as a first argument. With the second, optional argument, you could define how the collision should be detected. The type of that argument is Qt::ItemSelectionMode, which was explained earlier. In our case, a list of all the items that collide with m_player will be returned. So we loop through that list and check whether the current item is a Coin object. This is done by trying to cast the pointer to Coin. If it is successful, we explode the coin by calling explode(). Calling the explode() function multiple times is no problem since it...

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