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Game Audio Development with Unity 5.X

You're reading from   Game Audio Development with Unity 5.X Design a blockbuster game soundtrack with Unity 5.X

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787286450
Length 404 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (12) Chapters Close

Preface 1. Introducing Game Audio with Unity FREE CHAPTER 2. Scripting Audio 3. Introduction to the Audio Mixer 4. Advanced Audio Mixing 5. Using the Audio Mixer for Adaptive Audio 6. Introduction to FMOD 7. FMOD for Dyanmic and Adaptive Audio 8. Visualizing Audio in Games 9. Character Lip Syncing and Vocals 10. Composing Music 11. Audio Performance and Troubleshooting

FMOD for Dyanmic and Adaptive Audio

As we saw in the last chapter, FMOD Studio is a powerful audio workstation that integrates seamlessly with Unity. It gives the sound designer or developer the ability to create professional quality audio that can be used across platforms and even game engines. Getting experienced with such a tool will take some time and certainly not all the capabilities can be explored in a single chapter. While in the last chapter, we only started covering the basics of using FMOD with Unity by completing some simple and familiar tasks. For this chapter, we will go far deeper into FMOD and explore the complex tasks of creating dynamic and adaptive audio, which took us a couple of chapters using the Unity Audio Mixer. We plan to only cover the same material in a single chapter, not because FMOD is so powerful, but because all the background material was previously...

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