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Fundamentals for Self-Taught Programmers

You're reading from   Fundamentals for Self-Taught Programmers Embark on your software engineering journey without exhaustive courses and bulky tutorials

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Product type Paperback
Published in Apr 2023
Publisher Packt
ISBN-13 9781801812115
Length 254 pages
Edition 1st Edition
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Author (1):
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Jasmine Greenaway Jasmine Greenaway
Author Profile Icon Jasmine Greenaway
Jasmine Greenaway
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Software Engineering Basics
2. Chapter 1: Defining Software Engineering FREE CHAPTER 3. Chapter 2: The Software Engineering Life Cycle 4. Chapter 3: Roles in Software Engineering 5. Part 2: Introduction to Programming
6. Chapter 4: Programming Languages and Introduction to C# 7. Chapter 5: Writing Your First C# Program 8. Chapter 6: Data Types in C# 9. Chapter 7: Flow Control in C# 10. Chapter 8: Introduction to Data Structures, Algorithms, and Pseudocode 11. Chapter 9: Applying Algorithms in C# 12. Chapter 10: Object-Oriented Programming 13. Part 3: Software Engineering – the Profession
14. Chapter 11: Stories from Prominent Job Roles in Software Development 15. Chapter 12: Coding Best Practices 16. Chapter 13: Tips and Tricks to Kickstart Your Software Engineering Career 17. Assessments 18. Index 19. Other Books You May Enjoy

Introduction to inheritance

So far, the Animal class does a fine job of providing a way to differentiate between different types of animals. However, not all animals will have the same characteristics. A cat will not have gills, so having an Animal class have a property named NumberOfGills would be a waste of space for any animal that is not a reptile or sea creature. However, we know that all the animals will have an age, color, and type. Can we make a new animal with unique properties? Could we do it without having to recreate the Animal class again, which already contains members that could be used?

Inheritance enables the reuse of classes to create new classes that generate objects with modified members. Classes that inherit properties and methods from another class are called derived, or child, classes, while the original class is called a base or parent class. The following figure shows how to implement inheritance in C# with a base and derived class:

Figure 10.2 – A class that has been derived from the Animal class
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