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Functional Programming with C#

You're reading from   Functional Programming with C# Unlock coding brilliance with the power of functional magic

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781805122685
Length 258 pages
Edition 1st Edition
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Author (1):
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Alex Yagur Alex Yagur
Author Profile Icon Alex Yagur
Alex Yagur
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Table of Contents (18) Chapters Close

Preface 1. Part 1:Foundations of Functional Programming in C# FREE CHAPTER
2. Chapter 1: Getting Started with Functional Programming 3. Chapter 2: Expressions and Statements 4. Chapter 3: Pure Functions and Side Effects 5. Chapter 4: Honest Functions, Null, and Option 6. Part 2:Advanced Functional Techniques
7. Chapter 5: Error Handling 8. Chapter 6: Higher-Order Functions and Delegates 9. Chapter 7: Functors and Monads 10. Part 3:Practical Functional Programming
11. Chapter 8: Recursion and Tail Calls 12. Chapter 9: Currying and Partial Application 13. Chapter 10: Pipelines and Composition 14. Part 4:Conclusion and Future Directions
15. Chapter 11: Reflecting and Looking Ahead 16. Index 17. Other Books You May Enjoy

Exercises

Now that Steve has learned about honest functions, null, and Option types, Julia has prepared some challenges to help him apply these concepts to his tower defense game. Let’s see if you can help Steve solve them!

Exercise 1

Steve’s game needs to fetch tower information reliably. Refactor this function to use an honest return type that clearly indicates when a tower might not be found:

public Tower GetTowerByPosition(Vector2 position)
{
     var tower = _gameMap.FindTowerAt(position);
     return tower;
}

Exercise 2

In the game players can apply power-ups to towers. Refactor this function to ensure it handles null inputs gracefully:

public void ApplyPowerUp(Tower tower, PowerUp powerUp)
{
     tower.ApplyPowerUp(powerUp);
     _gameState.UpdateTower(tower);
}

Exercise 3

Steve wants to provide players with detailed information about the enemies...

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