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Flutter Projects

You're reading from   Flutter Projects A practical, project-based guide to building real-world cross-platform mobile applications and games

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781838647773
Length 490 pages
Edition 1st Edition
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Author (1):
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Simone Alessandria Simone Alessandria
Author Profile Icon Simone Alessandria
Simone Alessandria
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Table of Contents (15) Chapters Close

Preface 1. Hello Flutter! 2. Miles or Kilometers? Using Stateful Widgets FREE CHAPTER 3. My Time - Listening to a Stream of Data 4. Pong Game - 2D Animations and Gestures 5. Let's Go to the Movies - Getting Data from the Web 6. Store That Data - Using Sq(F)Lite To Store Data in a Local Database 7. Firing Up the App - Integrating Firebase into a Flutter App 8. The Treasure Mapp - Integrating Maps and Using Your Device Camera 9. Let's Play Dice: Knockout - Creating an Animation with Flare 10. ToDo App - Leveraging the BLoC Pattern and Sembast 11. Building a Flutter Web App 12. Assessment 13. Other Books You May Enjoy Appendix

Further reading

The fastest way to learn a new technology is using it, but a not-so-distant second is looking at projects that experienced developers and designers have already created: for a few great samples in Flare, have a look at https://github.com/2d-inc/Flare-Flutter/tree/master/example.

In this chapter, you've built a simple game using Flare. If you are interested in developing games with Flutter, you'll probably be glad to know that there's also a gaming engine that can make your life easier: have a look at Flame (https://flame-engine.org) for more info about that!

For a refresher on using built-in animations into your apps, have a look at the official Flutter guide, which you can find at the following link: https://flutter.dev/docs/development/ui/animations.

If you are really serious about developing games, there's a great free resource that will...

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