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Flutter Projects

You're reading from   Flutter Projects A practical, project-based guide to building real-world cross-platform mobile applications and games

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781838647773
Length 490 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Simone Alessandria Simone Alessandria
Author Profile Icon Simone Alessandria
Simone Alessandria
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Table of Contents (15) Chapters Close

Preface 1. Hello Flutter! 2. Miles or Kilometers? Using Stateful Widgets FREE CHAPTER 3. My Time - Listening to a Stream of Data 4. Pong Game - 2D Animations and Gestures 5. Let's Go to the Movies - Getting Data from the Web 6. Store That Data - Using Sq(F)Lite To Store Data in a Local Database 7. Firing Up the App - Integrating Firebase into a Flutter App 8. The Treasure Mapp - Integrating Maps and Using Your Device Camera 9. Let's Play Dice: Knockout - Creating an Animation with Flare 10. ToDo App - Leveraging the BLoC Pattern and Sembast 11. Building a Flutter Web App 12. Assessment 13. Other Books You May Enjoy Appendix

Hello Flutter!

Welcome to this adventure learning Flutter!

The approach that we'll be following during this book is learn by doing. In each chapter of the book, you'll create a project from scratch, and in each project you'll learn something new and build an app that you'll be able to use immediately on your Android or iOS device.

The first project that most developers encounter while learning a new language or framework is a Hello World app, and this book is no exception. This Hello World project assumes that you have no knowledge whatsoever of Flutter or Dart. If you have already created apps with Flutter before, you can probably skip this chapter and go straight to the next one. By the end of this chapter, you'll be able to build the presentation screen of the Hello World Travel company, as shown here:

In order to create the app, you'll have to...

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