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Flutter Cookbook, Second Edition

You're reading from   Flutter Cookbook, Second Edition 100+ step-by-step recipes for building cross-platform, professional-grade apps with Flutter 3.10.x and Dart 3.x

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Product type Paperback
Published in May 2023
Publisher Packt
ISBN-13 9781803245430
Length 712 pages
Edition 2nd Edition
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Author (1):
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Simone Alessandria Simone Alessandria
Author Profile Icon Simone Alessandria
Simone Alessandria
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Table of Contents (19) Chapters Close

Preface 1. Getting Started with Flutter 2. Creating Your First Flutter App FREE CHAPTER 3. Dart: A Language You Already Know 4. Introduction to Widgets 5. Mastering Layout and Taming the Widget Tree 6. Adding Interactivity and Navigation to Your App 7. Basic State Management 8. The Future is Now: Introduction to Asynchronous Programming 9. Data Persistence and Communicating with the Internet 10. Advanced State Management with Streams 11. Using Flutter Packages 12. Adding Animations to Your App 13. Using Firebase 14. Firebase Machine Learning 15. Flutter Web and Desktop 16. Distributing Your Mobile App 17. Other Books You May Enjoy
18. Index

Designing an HTTP client and getting data

Most mobile apps rely on data that comes from an external source. Think of apps for reading books, watching movies, sharing pictures with your friends, reading the news, or writing emails: all these apps use data taken from an external source. When an app consumes external data, usually, there is a backend service that provides that data for the app: a web service or web API.

What happens is that your app (frontend or client) connects to a web service over HTTP and requests some data. The backend service then responds by sending the data to the app, usually in .json or .xml format.

For this recipe, we will create an app that reads and writes data from a web service. As creating a web API is beyond the scope of this book, we will use a mock service, called Wire Mock Cloud, that will simulate the behavior of a real web service, but will be extremely easy to set up and use. In a later chapter, you will also see another way of creating a real-world...

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