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Extending Unity with Editor Scripting

You're reading from   Extending Unity with Editor Scripting Put Unity to use for your video games by creating your own custom tools with editor scripting

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Product type Paperback
Published in Sep 2015
Publisher
ISBN-13 9781785281853
Length 268 pages
Edition 1st Edition
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Author (1):
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Angelo R Tadres Bustamante Angelo R Tadres Bustamante
Author Profile Icon Angelo R Tadres Bustamante
Angelo R Tadres Bustamante
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Table of Contents (12) Chapters Close

Preface 1. Getting Started with Editor Scripting 2. Using Gizmos in the Scene View FREE CHAPTER 3. Creating Custom Inspectors 4. Creating Editor Windows 5. Customizing the Scene View 6. Changing the Look and Feel of the Editor with GUI Styles and GUI Skins 7. Saving Data in a Persistent Way with Scriptable Objects 8. Controlling the Import Pipeline Using AssetPostprocessor Scripts 9. Improving the Build Pipeline 10. Distributing Your Tools Index

Adding version control to your project


The version control software allows you to have versions of your project that show the changes that were made by you or your team to the code over time, and allows you to backtrack if necessary and undo those changes.

Note

Here, we will cover only the generation of the repository. To learn how to work with Git, visit https://git-scm.com/.

If you don't have Git installed on your computer, go to https://git-scm.com/downloads and follow the installation instructions there.

If you aren't using Git in the project, open a terminal (in Windows, you can use Git Bash) and then go to the root of the project Run & Jump:

Now, execute the following to begin using Git in your project:

$ git init

Here you create a Git repository. Before we continue, create a file called .gitignore in the root of your project and add the following content to it:

[Ll]ibrary/
[Tt]emp/
[Oo]bj/
[Bb]uild/

# Autogenerated VS/MD solution and project files
*.csproj
*.unityproj
*.sln
*.suo
...
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