Getting to know Unity Events
In Unity, events are a way to communicate between different components or scripts in a game. Events allow you to send a message to other scripts or components, without having to explicitly reference them.
Unity Events are defined using the UnityEvent
class, which is part of the UnityEngine.Events
namespace. Unity Events can be used to trigger actions, such as playing a sound, displaying a message, or changing a variable. Unity Events can be used to invoke methods, change properties, and send custom events.
Events can be added to a script in Unity by creating a public variable of the UnityEvent
type and then using the UnityEvent
editor window to add methods or functions to the event. Once the event is set up, other scripts or components can subscribe to the event using the + button in the UnityEvent
editor window.
Unity Events are useful for creating a flexible and modular system in your project, where different parts of your game can communicate...