Summary
With the player character skeleton, Skeletal Mesh, and animations imported into the engine, we can move on to the next chapter, where we will prepare the character movement and Update Animation Blueprint so that the character can animate while moving around the level.
From the exercises and activities of this chapter, you learned about how the skeleton and bones are used to animate and manipulate the character. With first-hand experience in importing and applying animations in UE5, you now have a strong understanding of the animation pipeline, from the character concept to the final assets being imported for your project.
We also took the necessary steps to outline what we want to accomplish with our SuperSideScroller
game; that is, establishing how we want enemies to work, which power-ups to develop, how collectibles will work, and how the player HUD will look. Lastly, we explored how the character movement component works and how to manipulate its parameters to establish...