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Elevating Game Experiences with Unreal Engine 5

You're reading from   Elevating Game Experiences with Unreal Engine 5 Bring your game ideas to life using the new Unreal Engine 5 and C++

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Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781803239866
Length 760 pages
Edition 2nd Edition
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Authors (4):
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Gonçalo Marques Gonçalo Marques
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Gonçalo Marques
Devin Sherry Devin Sherry
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Devin Sherry
David Pereira David Pereira
Author Profile Icon David Pereira
David Pereira
Hammad Fozi Hammad Fozi
Author Profile Icon Hammad Fozi
Hammad Fozi
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Toc

Table of Contents (21) Chapters Close

Preface 1. Chapter 1: Introduction to Unreal Engine 2. Chapter 2: Working with Unreal Engine FREE CHAPTER 3. Chapter 3: Character Class Components and Blueprint Setup 4. Chapter 4: Getting Started with Player Input 5. Chapter 5: Query with Line Traces 6. Chapter 6: Setting Up Collision Objects 7. Chapter 7: Working with UE5 Utilities 8. Chapter 8: Creating User Interfaces with UMG 9. Chapter 9: Adding Audio-Visual Elements 10. Chapter 10: Creating the SuperSideScroller Game 11. Chapter 11: Working with Blend Space 1D, Key Bindings, and State Machines 12. Chapter 12: Animation Blending and Montages 13. Chapter 13: Creating and Adding the Enemy Artificial Intelligence 14. Chapter 14: Spawning the Player Projectile 15. Chapter 15: Exploring Collectibles, Power-Ups, and Pickups 16. Chapter 16: Getting Started with Multiplayer Basics 17. Chapter 17: Using Remote Procedure Calls 18. Chapter 18: Using Gameplay Framework Classes in Multiplayer 19. Index 20. Other Books You May Enjoy

Project breakdown

Let’s consider the example of the classic game Super Mario Bros, released on the Nintendo Entertainment System (NES) console in 1985. For those unfamiliar with the franchise, the general idea is this: the player takes control of Mario, who must traverse the many hazardous obstacles and creatures of the Mushroom Kingdom in the hope of rescuing Princess Peach from the sinister King Koopa, Bowser.

Note

To have an even better understanding of how the game works, check out this video of its gameplay: https://www.youtube.com/watch?v=rLl9XBg7wSs.

The following are the core features and mechanics of games in this genre:

  • Two-Dimensional Movement: The player can only move in the X and Y directions, using a 2D coordinate system. Refer to Figure 10.1 to see a comparison of 2D and 3D coordinate systems if you are unfamiliar with them. Although our SuperSideScroller game will be in 3D and not pure 2D, the movement of our character will work identically...
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