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Dynamic Story Scripting with the ink Scripting Language

You're reading from   Dynamic Story Scripting with the ink Scripting Language Create dialogue and procedural storytelling systems for Unity projects

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Product type Paperback
Published in Nov 2021
Publisher Packt
ISBN-13 9781801819329
Length 272 pages
Edition 1st Edition
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Author (1):
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Daniel Cox Daniel Cox
Author Profile Icon Daniel Cox
Daniel Cox
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Table of Contents (18) Chapters Close

Preface 1. Section 1: ink Language Basics
2. Chapter 1: Text, Flow, Choices, and Weaves FREE CHAPTER 3. Chapter 2: Knots, Diverts, and Looping Patterns 4. Chapter 3: Sequences, Cycles, and Shuffling Text 5. Chapter 4: Variables, Lists, and Functions 6. Chapter 5: Tunnels and Threads 7. Section 2: ink Unity API
8. Chapter 6: Adding and Working with the ink-Unity Integration Plugin 9. Chapter 7: Unity API – Making Choices and Story Progression 10. Chapter 8: Story API – Accessing ink Variables and Functions 11. Chapter 9: Story API – Observing and Reacting to Story Events 12. Section 3: Narrative Scripting with ink
13. Chapter 10: Dialogue Systems with ink 14. Chapter 11: Quest Tracking and Branching Narratives 15. Chapter 12: Procedural Storytelling with ink 16. Assessments 17. Other Books You May Enjoy

Changing ink variables outside a story

Variables were first introduced in Chapter 4, Variables, Lists, and Functions. In ink, variables are created using the VAR keyword and an initial value. Throughout a story, the value of a variable can be changed. By comparing their values, variables can also influence the flow of a story.

Variables are global in ink. Once created, they can be accessed by any other part of the code within the same story. This functionality is also carried over into a named property as part of the ink-Unity Integration plugin, called variablesState. Every variable defined in an Ink story can be accessed by using its name.

In this topic, we will examine how to use this property to access and change values in a running ink story. We will begin by looking at how to use the variablesState property and comparing values in ink to control its flow outside the story.

Accessing ink variables

The Story API in Unity provides access to ink variables. In this section...

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