From big screen to smartphone – the dawn of DeepFakes
Video and audio technologies have exponentially increased in capability over the last decade. The demand for more realistic, diverse, and fantastic content – both for movies and music – has forced the industry around this space to push current technical boundaries. It was less than 30 years ago when dinosaurs showed up on the screen in the Jurassic Park movie and audiences were exposed to the first realistic animations that were made possible using computer technology.
That earliest instance of very real-looking, but totally unreal, imagery shocked the world. At that time, the technology needed to produce that quality of imagery was limited only to the big screen and was both cost-prohibitive and technologically unattainable by all but the wealthiest production studios. That is no longer the case. Because of the rapid advances in the technology behind digital imagery and voice, and the advent of freely...