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CryENGINE 3 Game Development: Beginner's Guide

You're reading from   CryENGINE 3 Game Development: Beginner's Guide Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849692007
Length 354 pages
Edition 1st Edition
Languages
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Table of Contents (18) Chapters Close

CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Introducing the CryENGINE 3 Free SDK 2. Breaking Ground with Sandbox FREE CHAPTER 3. Playable Levels in No Time 4. I'm a Scripter, Not a Coder 5. C++ and Compiling Your Own Game Code 6. User Interface and HUD Creation with Flash 7. Creating Assets for the CryENGINE 3 8. Creating Real-time Cutscenes and Cinematic Events 9. Immersion through Audio Design 10. Preparing to Share Your Content Pop Quiz Answers Index

Chapter 9. Immersion through Audio Design

Music and audio design in video games had an unglamorous start. Arcade machines, computers, and even some of the early consoles were far more known for their flashing lights and images on screen rather than their attention seeking and arguably irritating beep, pop, and ringing noises. Fortunately, for all gamers, these days have long since past. Modern games now use sophisticated sound hardware, software, and logic, allowing the imagination of the audio engineers and composers to run free.

As the technical capabilities of sound hardware increase, so does the professionalism and technical expertise of the people creating music and sound effects for games. Once, making sounds for a game might have been the domain of bedroom coders, however, most music and sound for modern games are produced in expensive studios using the same kind of equipment as a blockbuster film might use.

In this chapter, we shall:

  • Get a sound into engine as an ambient sound

  • Use some...

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