Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Creative DIY Microcontroller Projects with TinyGo and WebAssembly

You're reading from   Creative DIY Microcontroller Projects with TinyGo and WebAssembly A practical guide to building embedded applications for low-powered devices, IoT, and home automation

Arrow left icon
Product type Paperback
Published in May 2021
Publisher Packt
ISBN-13 9781800560208
Length 322 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Tobias Theel Tobias Theel
Author Profile Icon Tobias Theel
Tobias Theel
Arrow right icon
View More author details
Toc

Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Getting Started with TinyGo 2. Chapter 2: Building a Traffic Lights Control System FREE CHAPTER 3. Chapter 3: Building a Safety Lock Using a Keypad 4. Chapter 4: Building a Plant Watering System 5. Chapter 5: Building a Touchless Handwash Timer 6. Chapter 6: Building Displays for Communication using I2C and SPI Interfaces 7. Chapter 7: Displaying Weather Alerts on the TinyGo Wasm Dashboard 8. Chapter 8: Automating and Monitoring Your Home through the TinyGo Wasm Dashboard 9. Assessments 10. Afterword 11. Other Books You May Enjoy Appendix – "Go"ing Ahead

Chapter 6: Building Displays for Communication using I2C and SPI Interfaces

In the previous chapter, we learned how to display data using a 7-segment display, how a MAX7219 chip works, how ultrasonic distance sensors work, and how to write a library for all this. We used the SPI interface to do so.

After working through this chapter, we will know how to use different types of displays and which displays use different interfaces for communication. We are going to learn how the I2C interface works by using a display that we can connect using an I2C bus. With that covered, we are going to learn how to read and interpret user input. After that, we are going to learn how to draw shapes and texts on displays. Finally, we are going to learn how to build a game that can run on a microcontroller. With this knowledge, we will be able to understand the overall concept of using various displays for communication.

In this chapter, we're going to cover the following main topics:

...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image