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Creating an RTS Game in Unity 2023

You're reading from   Creating an RTS Game in Unity 2023 A comprehensive guide to creating your own strategy game from scratch using C#

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781804613245
Length 548 pages
Edition 1st Edition
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Author (1):
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Bruno Cicanci Bruno Cicanci
Author Profile Icon Bruno Cicanci
Bruno Cicanci
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Table of Contents (23) Chapters Close

Preface 1. Part 1: Foundations of RTS Games
2. Chapter 1: Introducing Real-Time Strategy Games FREE CHAPTER 3. Chapter 2: Setting Up Unity and the Dragoncraft Project 4. Chapter 3: Getting Started with Our Level Design 5. Chapter 4: Creating the User Interface and HUD 6. Part 2: The Combat Units
7. Chapter 5: Spawning an Army of Units 8. Chapter 6: Commanding an Army of Units 9. Chapter 7: Attacking and Defending Units 10. Chapter 8: Implementing the Pathfinder 11. Part 3: The Battlefield
12. Chapter 9: Adding Enemies 13. Chapter 10: Creating an AI to Attack the Player 14. Chapter 11: Adding Enemies to the Map 15. Part 4: The Gameplay
16. Chapter 12: Balancing the Game’s Difficulty 17. Chapter 13: Producing and Gathering Resources 18. Chapter 14: Crafting Buildings and Defense Towers 19. Chapter 15: Tracking Progression and Objectives 20. Chapter 16: Exporting and Expanding Your Game 21. Index 22. Other Books You May Enjoy

Preparing the Prefabs and UI

In Chapter 5, Spawning an Army of Units, we were able to instantiate many units using the Debug menu we created. However, the units were spawned at the same place, and we were not able to do anything else with them. Now, we are going to develop a new script that will make it possible to select the units, which is fundamental to giving them an action to perform, such as moving or attacking a target.

We are going to add a few new debugging options to our game to make it possible to enable or disable the camera movement with the mouse, as well as add shortcuts to spawn new units. Then, we are going to start preparing the UI by adding a few new GameObjects to our LevelManager Prefab, and also create visual feedback in the UI to help the player see what is being selected using the mouse on the map.

Adding more debug options

Before creating the script responsible for selecting the units, we will need to make some adjustments to the project. The first...

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