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Creating an RTS Game in Unity 2023

You're reading from   Creating an RTS Game in Unity 2023 A comprehensive guide to creating your own strategy game from scratch using C#

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781804613245
Length 548 pages
Edition 1st Edition
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Author (1):
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Bruno Cicanci Bruno Cicanci
Author Profile Icon Bruno Cicanci
Bruno Cicanci
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Table of Contents (23) Chapters Close

Preface 1. Part 1: Foundations of RTS Games
2. Chapter 1: Introducing Real-Time Strategy Games FREE CHAPTER 3. Chapter 2: Setting Up Unity and the Dragoncraft Project 4. Chapter 3: Getting Started with Our Level Design 5. Chapter 4: Creating the User Interface and HUD 6. Part 2: The Combat Units
7. Chapter 5: Spawning an Army of Units 8. Chapter 6: Commanding an Army of Units 9. Chapter 7: Attacking and Defending Units 10. Chapter 8: Implementing the Pathfinder 11. Part 3: The Battlefield
12. Chapter 9: Adding Enemies 13. Chapter 10: Creating an AI to Attack the Player 14. Chapter 11: Adding Enemies to the Map 15. Part 4: The Gameplay
16. Chapter 12: Balancing the Game’s Difficulty 17. Chapter 13: Producing and Gathering Resources 18. Chapter 14: Crafting Buildings and Defense Towers 19. Chapter 15: Tracking Progression and Objectives 20. Chapter 16: Exporting and Expanding Your Game 21. Index 22. Other Books You May Enjoy

Configuring the unit ScriptableObject

In Chapter 3, Getting Started with Our Level Design, we were introduced to the ScriptableObject class, which we used to configure the level and map elements of our game, and saw how we can use it to create data files that are easily manipulated in the Unity Editor and with C# scripts. We are going to continue using this powerful yet lightweight class to configure the entire game, starting with the units that the player will generate and train before commanding them to gather resources, defend the settlement, attack enemies, and explore the map.

Even though we will have different units, such as warriors and mages with different stats, their properties (Level, LevelMultiplier, Health, Attack, Defense, WalkSpeed, and AttackSpeed) will be the same. Creating a solid foundation for the base stats will allow us to rapidly iterate the values for better game balancing and further customizations.

Let us start with a few scripts to define the UnitType...

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