Summary
In this chapter, we conceptualized and created a fitness application prototype that encourages walking to different locations for the user's enjoyment. We learned about Mapbox and what it does, and we learned how to integrate it into Unity. We then leveraged Mapbox to create a viewable AR map that is able to use geolocation technology to track the user's position and destination.
In the next chapter, we will go over creating an application/game that facilitates learning for children by creating a picture puzzle.