Worksheet
Q1. Why is it good to keep weapon settings in a module?
Q2. Why is a lobby necessary in experiences of this format?
Q3. What do you need to have in your map for every player that can be in your experience at once?
Q4. Why might it be good to include a celebration message or effect showing the victor at the end of a round?
Q5. Why is local replication important for different effects?
Q6. Where can you find many quality weapon models in addition to millions of other assets?
Q7. What can you add to rare weapons and items to make finding them more exciting?
Q8. Why might a UI-based shop be better than a physical shop?