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Cocos2d-x by example (update)

You're reading from   Cocos2d-x by example (update) Unleash your inner creativity with the popular Cocos2d-x framework and learn how to build great cross-platform 2D games with this Cocos2dx tutorial

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781785288852
Length 270 pages
Edition 1st Edition
Tools
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Author (1):
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Roger Engelbert Roger Engelbert
Author Profile Icon Roger Engelbert
Roger Engelbert
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Toc

Table of Contents (14) Chapters Close

Preface 1. Installing Cocos2d-x FREE CHAPTER 2. You Plus C++ Plus Cocos2d-x 3. Your First Game – Air Hockey 4. Fun with Sprites – Sky Defense 5. On the Line – Rocket Through 6. Quick and Easy Sprite – Victorian Rush Hour 7. Adding the Looks – Victorian Rush Hour 8. Getting Physical – Box2D 9. On the Level – Eskimo 10. Introducing Lua! A. Vector Calculations with Cocos2d-x B. Pop Quiz Answers Index

Chapter 5. On the Line – Rocket Through

In our third game, Rocket Through, we'll use particle effects to spice things up a bit, and we'll use DrawNode to make our own OpenGL drawings on screen. And be advised, this game uses quite a bit of vector math, but luckily for us, Cocos2d-x comes bundled with a sweet pack of helper methods to deal with that as well.

You will learn:

  • How to load and set up a particle system
  • How to draw primitives (lines, circles, and more) with DrawNode
  • How to use vector math helper methods included in Cocos2d-x
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