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Cocos2d Game Development Blueprints

You're reading from   Cocos2d Game Development Blueprints Design, develop, and create your own successful iOS games using the Cocos2d game engine

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781783987887
Length 440 pages
Edition 1st Edition
Languages
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Author (1):
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Jorge Jord√°n Jorge Jord√°n
Author Profile Icon Jorge Jord√°n
Jorge Jord√°n
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Toc

Table of Contents (10) Chapters Close

Preface 1. Sprites, Sounds, and Collisions 2. Explosions and UFOs FREE CHAPTER 3. Your First Online Game 4. Beat All Your Enemies Up 5. Scenes at the Highest Level 6. Physics Behavior 7. Jump and Run 8. Defend the Tower Index

Chapter 1. Sprites, Sounds, and Collisions

In the first chapter of this book, I will introduce you to the basics of developing games, specifically how to do it with Cocos2d. I'm sure that most of you have heard technical terms such as sprites and collisions before but how many of you know how to create and work with them? Throughout this chapter, I will teach you enough to answer this question and I will guide you through building a horizontal scrolling game similar to Jetpack Joyride and Flappy Bird that will run on both iPhone and iPad.

In this chapter, we will look at the following:

  • How to create a Cocos2d game that will run on iPhone and iPad
  • How to enable touch detection
  • How to manage collisions
  • How to load images and sounds
  • How to play sound effects
  • How to create score labels and update them
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