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C++ Game Development Cookbook

You're reading from   C++ Game Development Cookbook

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785882722
Length 346 pages
Edition 1st Edition
Languages
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Author (1):
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Druhin Mukherjee Druhin Mukherjee
Author Profile Icon Druhin Mukherjee
Druhin Mukherjee
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Toc

Table of Contents (15) Chapters Close

Preface 1. Game Development Basics FREE CHAPTER 2. Object-Oriented Approach and Design in Games 3. Data Structures in Game Development 4. Algorithms for Game Development 5. Event-Driven Programming – Making Your First 2D Game 6. Design Patterns for Game Development 7. Organizing and Backing Up 8. AI in Game Development 9. Physics in Game Development 10. Multithreading in Game Development 11. Networking in Game Development 12. Audio in Game Development 13. Tips and Tricks Index

Finding the complexity of an algorithm


We need an effective way to measure algorithms. That way we will find out whether our algorithm is effective or not. An algorithm will work more slowly on slower machines and more quickly on faster machines, so computation time is not an effective way to measure algorithms. Algorithms should rather be measured as a number of steps. We call that the order of the algorithm. We also need to find out the best case, worst case, and average case scenarios for the order of the algorithm. This will give us a clearer picture of how our algorithm will be applied to small sets of data and larger sets of data. Complex algorithms or algorithms of a higher order should be avoided, as these will increase the number of steps that the device will need to do to perform the task, and hence will slow down the application. Also, debugging becomes difficult with such algorithms.

Getting ready

You need to have a working copy of Visual Studio installed on your Windows machine...

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