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C# 10 and .NET 6 – Modern Cross-Platform Development

You're reading from   C# 10 and .NET 6 – Modern Cross-Platform Development Build apps, websites, and services with ASP.NET Core 6, Blazor, and EF Core 6 using Visual Studio 2022 and Visual Studio Code

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Product type Paperback
Published in Nov 2021
Publisher Packt
ISBN-13 9781801077361
Length 826 pages
Edition 6th Edition
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Author (1):
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Mark J. Price Mark J. Price
Author Profile Icon Mark J. Price
Mark J. Price
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Toc

Table of Contents (20) Chapters Close

Preface 1. Hello, C#! Welcome, .NET! 2. Speaking C# FREE CHAPTER 3. Controlling Flow, Converting Types, and Handling Exceptions 4. Writing, Debugging, and Testing Functions 5. Building Your Own Types with Object-Oriented Programming 6. Implementing Interfaces and Inheriting Classes 7. Packaging and Distributing .NET Types 8. Working with Common .NET Types 9. Working with Files, Streams, and Serialization 10. Working with Data Using Entity Framework Core 11. Querying and Manipulating Data Using LINQ 12. Improving Performance and Scalability Using Multitasking 13. Introducing Practical Applications of C# and .NET 14. Building Websites Using ASP.NET Core Razor Pages 15. Building Websites Using the Model-View-Controller Pattern 16. Building and Consuming Web Services 17. Building User Interfaces Using Blazor 18. Epilogue 19. Index

Implementing Interfaces and Inheriting Classes

This chapter is about deriving new types from existing ones using object-oriented programming (OOP). You will learn about defining operators and local functions for performing simple actions and delegates and events for exchanging messages between types. You will implement interfaces for common functionality. You will learn about generics and the difference between reference and value types. You will create a derived class to inherit from a base class to reuse functionality, override an inherited type member, and use polymorphism. Finally, you will learn how to create extension methods and how to cast between classes in an inheritance hierarchy.

This chapter covers the following topics:

  • Setting up a class library and console application
  • More about methods
  • Raising and handling events
  • Making types safely reusable with generics
  • Implementing interfaces
  • Managing memory with reference and value types...
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