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Build Stunning Real-time VFX with Unreal Engine 5

You're reading from   Build Stunning Real-time VFX with Unreal Engine 5 Start your journey into Unreal particle systems to create realistic visual effects using Niagara

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Product type Paperback
Published in May 2023
Publisher Packt
ISBN-13 9781801072410
Length 312 pages
Edition 1st Edition
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Author (1):
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Hrishikesh Andurlekar Hrishikesh Andurlekar
Author Profile Icon Hrishikesh Andurlekar
Hrishikesh Andurlekar
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Table of Contents (16) Chapters Close

Preface 1. Part 1: Introduction to Niagara and Particle Systems in Unreal Engine 5
2. Chapter 1: Getting Started with Unreal Engine Particle System Frameworks FREE CHAPTER 3. Chapter 2: Understanding Particle System Concepts 4. Chapter 3: Exploring Niagara Concepts and Architecture 5. Chapter 4: Building Our First Niagara System 6. Chapter 5: Diving into Emitter-System Overrides 7. Part 2: Dive Deeper into Niagara for VFX
8. Chapter 6: Exploring Dynamic Inputs 9. Chapter 7: Creating Custom Niagara Modules 10. Chapter 8: Local Modules and Versioning 11. Chapter 9: Events and Event Handlers 12. Chapter 10: Debugging Workflow in Niagara 13. Chapter 11: Controlling Niagara Particles Using Blueprints 14. Index 15. Other Books You May Enjoy

Tutorial – modifying a Niagara System using Blueprint Actors

In this section, we will set up a blueprint containing a Niagara particle system. The Blueprint will have a texture of a logo and we will have the Niagara particle system emit fire through the shape of the logo (see Figure 11.24).

Figure 11.24: The final effect we will achieve by the end of this tutorial

To achieve a result akin to Figure 11.24, with controls built into the asset, we need to change the logo, the density of the fire, and the color of the fire. We will need the help of a blueprint like the one shown in Figure 11.25 to do this. This schematic shows the organizational structure of the Blueprint Actor containing the Niagara particle system and the names of the controls we will build into the blueprint.

Figure 11.25: A schematic representation of the blueprint we will develop in this tutorial

We will expose parameters to change the amount of fire, the...

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